puno winter
I had delusions of making an advent calendar with Puno, where each day of december I would make a render of them in a newer version of blender. Puno has yet to leave Blender 1.80 so it would be a nice way to make their journey forwards more interesting.
December 1 would be a picture made in 1.80, the next day would be from 2.04, then 2.28c and so on. I'd also highlight a feature that was added in said version when possible. Then on december 24 Puno would finally be all caught up in Blender 4.3 or 4.4
Puno would not be remodeled in the newer versions, the only change would be giving them proper bones in 2.30, as Ikas stop being a thing pretty early. Puno's materials would be tweaked to take advantage of raytraced reflections eventually, but the mesh would remain as-is throughout the entire journey (not counting posing)
Of course, there was no way I was going to have the time and energy to make something new and unique for 24 days in a row, so after making the plans for what versions to use for what days, i went to bed lmao. But I did have vague plans for the first few scenes; Puno would be alone in a snowy scene, and the next scenes would be them going out of the forest, with the 2.28 scene having boolean footprints in the snow.
But, I did still want to make something with Puno so I cooked up a half baked version of what the first scene could have been like, and recorded a timelapse of it too with all the wonderful 90s pc ASMR
generifur on the late 90s pc
look at them go
oh shit it's
What the dragon doin?
factorio
More puno
i got the VGA splitter and did some more messing about with the late 90s pc, testing vertex painting and rendering a bunch of stuff while streaming to friends. I tested placing Puno in the city and made a shoddy render to test the reflections on the daytime scene
One funny thing I discovered was that moving Puno will have delays in evaluation, making the mesh lag behind the empties, and if you move them real fast it almost looks like they're full of jigglebones/physbones...
the capture card thingy is here, it's cheap and dirty (it's a VGA to HDMI adapter followed by one of those cheap HDMI to USB capture cards) but the main thing is that it works and works a lot better than a phone pointed at a screen.
The analog artifacts of the video card are much easier to see now. They appear as dark or white streaks across the whole image, very easy to see in high contrast situations like black text on white background: (sound warning)
Now I just need a VGA splitter so I can use the pc without the delay of viewing it through OBS, and then the Blender 1.80 on late 90s PC saga can continue ...
Yeah this "what dragon doing" box has turned into a miniblog of sorts, I might keep adding new boxes for each "post" right here on the main page, and then shuffle them all into a monthly "multipost" after a while. I have a test of what a multipost can look like over here
As for what to do regarding RSS, uhh.. good question. I feel like only effortposts should deserve their own RSS item, but I'll have to see how it goes as time goes goes on on goes
Todo list
- draw more svg icons for things
- Put up the 90s pc cohost posts
- Collect smaller but related posts to one post page with the concept of a "multipost"
- Make new posts (there are many things left to explore in blender 1.80)
- Port over some blender lessons from (shudders) discord
- Add a thing that would show a random screenshot from my endless screenshot folder
Puno!!!
posts about this will come eventually
Egg bug
There is egg bug, drawn with grease pencil exported to svg